ACM I3D 2023

NeRFshop: Interactive Editing of Neural Radiance Fields

Abstract

Neural Radiance Fields (NeRFs) have revolutionized novel view synthesis for captured scenes, with recent methods allowing interactive free-viewpoint navigation and fast training for scene reconstruction. However, the implicit representations used by these methods — often including neural networks and complex encodings — make them difficult to edit. Some initial methods have been proposed, but they suffer from limited editing capabilities and/or from a lack of interactivity, and are thus unsuitable for interactive editing of captured scenes.

We tackle both limitations and introduce NeRFshop, a novel end-to-end method that allows users to interactively select and deform objects through cage-based transformations. NeRFshop provides fine scribble-based user control for the selection of regions or objects to edit, semi-automatic cage creation, and interactive volumetric manipulation of scene content thanks to our GPU-friendly two-level interpolation scheme. Further, we introduce a preliminary approach that reduces potential resulting artifacts of these transformations with a volumetric membrane interpolation technique inspired by Poisson image editing and provide a process that “distills” the edits into a standalone NeRF representation..

Citation

@Article{JKKDLD23,
  author       = "Jambon, Cl\'ement and Kerbl, Bernhard and Kopanas, Georgios and Diolatzis, Stavros and Leimk{\"u}hler, Thomas and Drettakis, George",
  title        = "NeRFshop: Interactive Editing of Neural Radiance Fields",
  journal      = "Proceedings of the ACM on Computer Graphics and Interactive Techniques",
  number       = "1",
  volume       = "6",
  month        = "May",
  year         = "2023",
  url          = "https://inria.hal.science/hal-04027538"
}