NeRFshop: Interactive Editing of Neural Radiance Fields
Abstract
Neural Radiance Fields (NeRFs) have revolutionized novel view synthesis for captured scenes, with recent methods allowing interactive free-viewpoint navigation and fast training for scene reconstruction. However, the implicit representations used by these methods — often including neural networks and complex encodings — make them difficult to edit. Some initial methods have been proposed, but they suffer from limited editing capabilities and/or from a lack of interactivity, and are thus unsuitable for interactive editing of captured scenes.
We tackle both limitations and introduce NeRFshop, a novel end-to-end method that allows users to interactively select and deform objects through cage-based transformations. NeRFshop provides fine scribble-based user control for the selection of regions or objects to edit, semi-automatic cage creation, and interactive volumetric manipulation of scene content thanks to our GPU-friendly two-level interpolation scheme. Further, we introduce a preliminary approach that reduces potential resulting artifacts of these transformations with a volumetric membrane interpolation technique inspired by Poisson image editing and provide a process that “distills” the edits into a standalone NeRF representation..
Citation
@Article{JKKDLD23,
author = "Jambon, Cl\'ement and Kerbl, Bernhard and Kopanas, Georgios and Diolatzis, Stavros and Leimk{\"u}hler, Thomas and Drettakis, George",
title = "NeRFshop: Interactive Editing of Neural Radiance Fields",
journal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques",
number = "1",
volume = "6",
month = "May",
year = "2023",
url = "https://inria.hal.science/hal-04027538"
}
