Authors

Clément Jambon, Bernhard Kerbl, Georgios Kopanas, Stavros Diolatzis, Thomas Leimkühler, George Drettakis

Paper Code Project Website

Teaser

Abstract

Neural Radiance Fields (NeRFs) have revolutionized novel view synthesis for captured scenes, with recent methods allowing interactive free-viewpoint navigation and fast training for scene reconstruction. However, the implicit representations used by these methods — often including neural networks and complex encodings — make them difficult to edit. Some initial methods have been proposed, but they suffer from limited editing capabilities and/or from a lack of interactivity, and are thus unsuitable for interactive editing of captured scenes. We tackle both limitations and introduce NeRFshop, a novel end-to-end method that allows users to interactively select and deform objects through cage-based transformations. NeRFshop provides fine scribble-based user control for the selection of regions or objects to edit, semi-automatic cage creation, and interactive volumetric manipulation of scene content thanks to our GPU-friendly two-level interpolation scheme. Further, we introduce a preliminary approach that reduces potential resulting artifacts of these transformations with a volumetric membrane interpolation technique inspired by Poisson image editing and provide a process that "distills" the edits into a standalone NeRF representation..


Citation

@Article{JKKDLD23,
  author       = "Jambon, Cl\'ement and Kerbl, Bernhard and Kopanas, Georgios and Diolatzis, Stavros and Leimk{\"u}hler, Thomas and Drettakis, George",
  title        = "NeRFshop: Interactive Editing of Neural Radiance Fields",
  journal      = "Proceedings of the ACM on Computer Graphics and Interactive Techniques",
  number       = "1",
  volume       = "6",
  month        = "May",
  year         = "2023",
  url          = "http://www-sop.inria.fr/reves/Basilic/2023/JKKDLD23"
}